GIGA Chad Simulator

Description

This was the first game I ever released, originally developed in around a week as a joke with my friends, and the first time I had a consistent player base.

I think looking at this game in comparison to Gremlin MUNCH really shows a growth in skill & quality.

This game for a while would eventually gather around 4 concurrent users, which felt crazy at the time.

This game was very bare but had a lot of updates, the game featured gems which could be used on powerups that dropped every 5 minutes. The game had a strength stat which could be raised by working out in your base.

Unlockables where skins which where given as you got stronger, completing the in-game event or codes. And bases which could be seen in the background.

The events had varied missions, the Halloween event had a parkour mission, the Christmas event required gems, the 20k visits event had a Friday night funkin like rhythm game to complete and finally once my second game Piano Tiles Unlimited released if you unlocked the GIGA Chad stage in that game then you would unlock a special character in GIGA Chad Simulator

This game also had around 10-20k robux worth of sales along side 110k visits.

I don’t have many assets/high quality assets to share as most are lost.

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Screenshots